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Five reasons why you should play FarmVille

1. It teaches you Patience

Far­mVille is a game that requires you to be patient. Real world farm­ing is a patient job, once you sow your seeds there is noth­ing you can do till the crop is ready for har­vest­ing. Trans­lat­ing this ide­ol­ogy online, Far­mVille does not require you to hang around once you have sown your seeds. You can come back at a time when your crop is ready, har­vest it, plow the land, sow a new crop and be on your way. Came back at a later time, when you know your crop is ready. There is noth­ing you can do to accel­er­ate the growth of your crop; you have to be patient and reap it when its ready.

2. It teaches you Plan­ning

You will need to plan your crops depend­ing on when, next, you are going to be online. In the real world, rota­tion crops are planned based on the weather pat­terns. In Far­mVille, you can sow seeds and let them grow while you are offline. But know­ing when you are next going to be online will help you chose which crop to sow so that they grow max­i­mum in the hours you were offline. When you reap this crop, again cal­cu­late when next you will be online and sow a crop that best fits that time frame. To best uti­lize the time, with min­i­mum wastage, you need to plan the rota­tion of your corps to suit your inter­net usage.

3. It teaches you Money Man­age­ment

Like all farm­ers in the real world, in Far­mVille too, you will be start­ing small, with lit­tle money and lit­tle land. As you earn more money (and expe­ri­ence), you can plow a larger area. and you sow a larger quan­tity (and vari­ety) of seeds. But you have to be prac­ti­cal and not spend use­lessly on unnec­es­sary or uneco­nom­i­cal stuff. For exam­ple, buy­ing an ani­mal in the ini­tial lev­els of the game is use­less – they are very expen­sive and give too few coins per day. Your money is bet­ter invested in plow­ing the land and choos­ing crops that give a high yield. Dec­o­ra­tions like hay stacks and fences are use­less and do not buy them unless you have more money than required to plow and sow, any crop you wish, at least twice.

4. It teaches you Goal Achiev­ing

Farm­ers have to be ambi­tious, they must want to try out new stuff and exper­i­ment with var­i­ous crops. But after a cer­tain level Far­mville might get a bit aim­less. That is when Rib­bons come in. Rib­bons are what you get for achiev­ing pre­set tar­gets and tasks. These tasks might make you do stuff that you would, oth­er­wise, not have tried. Like, planting/harvesting all the crops at least once, mak­ing neigh­bours, har­vest­ing x num­ber of trees etc. By the time you have won a major­ity of the rib­bons you get into a habit of set­ting your own goals and work­ing towards them.

5. It teaches you Respon­si­bil­ity and Goodness

You are respon­si­ble for your farm and its crop. If you fail to attend to it, it will wither and die, result­ing in loss of money and hard work. If you know you are going to be away for a few day it is bet­ter not to sow a new crop before you leave. Keep a plowed field so that you can plant when you return. Farm­ing is not a solo activ­ity, there­fore its always good to inter­act with fel­low farm­ers. Keep­ing up this tra­di­tion is Far­mVilles gift sec­tion which allows you to give free gifts to your friends. You can also help your friends on their farm. This keeps the good­ness of farm­ing alive and hav­ing the help­ing nature also gets you rewards in ways of coins and expe­ri­ences. Not to men­tion the free gifts you receive from friends which reduces your bur­den of buy­ing stuff from the market.

Far­mVille Pros please  share your Far­mVille expe­ri­ence! Tell other why you play Far­mVille? Use the com­ments sys­tem below and share your views.

  1. It teaches you Patience

    Far­mVille is a game that requires you to be patient. Real world farm­ing is a patient job, once you sow your seeds there is noth­ing you can do till the crop is ready for har­vest­ing. Trans­lat­ing this ide­ol­ogy online, Far­mVille does not require you to hang around once you have sown your seeds. You can come back at a time when your crop is ready, har­vest it, plow the land, sow a new crop and be on your way. Came back at a later time, when you know your crop is ready. There is noth­ing you can do to accel­er­ate the growth of your crop; you have to be patient and reap it when its ready.

  2. It teaches you Planning

    You will need to plan your crops depend­ing on when, next, you are going to be online. In the real world, rota­tion crops are planned based on the weather pat­terns. In Far­mVille, you can sow seeds and let them grow while you are offline. But know­ing when you are next going to be online will help you chose which crop to sow so that they grow max­i­mum in the hours you were offline. When you reap this crop, again cal­cu­late when next you will be online and sow a crop that best fits that time frame. To best uti­lize the time, with min­i­mum wastage, you need to plan the rota­tion of your corps to suit your inter­net usage.

  3. It teaches you Money Management

    Like all farm­ers in the real world, in Far­mVille too, you will be start­ing small, with lit­tle money and lit­tle land. As you earn more money (and expe­ri­ence), you can plow a larger area. and you sow a larger quan­tity (and vari­ety) of seeds. But you have to be prac­ti­cal and not spend use­lessly on unnec­es­sary or uneco­nom­i­cal stuff. For exam­ple, buy­ing an ani­mal in the ini­tial lev­els of the game is use­less – they are very expen­sive and give too few coins per day. Your money is bet­ter invested in plow­ing the land and choos­ing crops that give a high yield. Dec­o­ra­tions like hay stacks and fences are use­less and do not buy them unless you have more money than required to plow and sow, any crop you wish, at least twice.

  4. It teaches you Goal Achieving

    Farm­ers have to be ambi­tious, they must want to try out new stuff and exper­i­ment with var­i­ous crops. But after a cer­tain level Far­mville might get a bit aim­less. That is when Rib­bons come in. Rib­bons are what you get for achiev­ing pre­set tar­gets and tasks. These tasks might make you do stuff that you would, oth­er­wise, not have tried. Like, planting/harvesting all the crops at least once, mak­ing neigh­bours, har­vest­ing x num­ber of trees etc. By the time you have won a major­ity of the rib­bons you get into a habit of set­ting your own goals and work­ing towards them.

  1. It teaches you Respon­si­bil­ity and Goodness

    You are respon­si­ble for your farm and its crop. If you fail to attend to it, it will wither and die, result­ing in loss of money and hard work. If you know you are going to be away for a few day it is bet­ter not to sow a new crop before you leave. Keep a plowed field so that you can plant when you return. Farm­ing is not a solo activ­ity, there­fore its always good to inter­act with fel­low farm­ers. Keep­ing up this tra­di­tion is Far­mVilles gift sec­tion which allows you to give free gifts to your friends. You can also help your friends on their farm. This keeps the good­ness of farm­ing alive and hav­ing the help­ing nature also gets you rewards in ways of coins and expe­ri­ences. Not to men­tion the free gifts you receive from friends which reduces your bur­den of buy­ing stuff from the market.

Comments

  1. Vandana Karve says:

    Well i think that gets the USP of the game in a nut­shell. But I per­son­ally think it is addic­tive as a game. It is also a very iso­lated game in the sense, you dont deal with actual peo­ple at any point in time. It might be more reward­ing to give your chil­dren a cou­ple of pots and seeds and let them dis­cover the real thrill of grow­ing and main­tain­ing plants for them­selves.
    And although it teaches you all of these things, I feel that maybe word games or any other such game that chal­lenges you intel­lec­tu­ally might be more reward­ing. How­ever I must say that a nicely main­tained farm is a plea­sure to visit.… Hope you have lots of fun play­ing it though.

  2. indeed!
    .…. yet, won­der wht sub­sti­tute ‘ve u found to replace the expe­ri­ence of being in mud?!

  3. I sim­ply love play­ing far­mville. I love the idea of hav­ing my own farm.

  4. i am totally messed up play­ing far­mville
    it has increased my phone bill
    more­over it has become very addictive .

    • I am tyring to quit. I hap­pen to be com­pet­ing with a neigh­bor for high points. What a waste. Their tran­si­tion from one farm to the next has glitches and I more than twice lost all my work in the other farm. They had a dart game and I did click on NO THANKS AND STILL I WAS CHARGES 16 FV CASH 4 TIMES. THIS MAY HELP ME QUIT. Quit and get a life; this is only cartoons.

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