
1. It teaches you Patience
FarmVille is a game that requires you to be patient. Real world farming is a patient job, once you sow your seeds there is nothing you can do till the crop is ready for harvesting. Translating this ideology online, FarmVille does not require you to hang around once you have sown your seeds. You can come back at a time when your crop is ready, harvest it, plow the land, sow a new crop and be on your way. Came back at a later time, when you know your crop is ready. There is nothing you can do to accelerate the growth of your crop; you have to be patient and reap it when its ready.
2. It teaches you Planning
You will need to plan your crops depending on when, next, you are going to be online. In the real world, rotation crops are planned based on the weather patterns. In FarmVille, you can sow seeds and let them grow while you are offline. But knowing when you are next going to be online will help you chose which crop to sow so that they grow maximum in the hours you were offline. When you reap this crop, again calculate when next you will be online and sow a crop that best fits that time frame. To best utilize the time, with minimum wastage, you need to plan the rotation of your corps to suit your internet usage.
3. It teaches you Money Management
Like all farmers in the real world, in FarmVille too, you will be starting small, with little money and little land. As you earn more money (and experience), you can plow a larger area. and you sow a larger quantity (and variety) of seeds. But you have to be practical and not spend uselessly on unnecessary or uneconomical stuff. For example, buying an animal in the initial levels of the game is useless – they are very expensive and give too few coins per day. Your money is better invested in plowing the land and choosing crops that give a high yield. Decorations like hay stacks and fences are useless and do not buy them unless you have more money than required to plow and sow, any crop you wish, at least twice.
4. It teaches you Goal Achieving
Farmers have to be ambitious, they must want to try out new stuff and experiment with various crops. But after a certain level Farmville might get a bit aimless. That is when Ribbons come in. Ribbons are what you get for achieving preset targets and tasks. These tasks might make you do stuff that you would, otherwise, not have tried. Like, planting/harvesting all the crops at least once, making neighbours, harvesting x number of trees etc. By the time you have won a majority of the ribbons you get into a habit of setting your own goals and working towards them.
5. It teaches you Responsibility and Goodness
You are responsible for your farm and its crop. If you fail to attend to it, it will wither and die, resulting in loss of money and hard work. If you know you are going to be away for a few day it is better not to sow a new crop before you leave. Keep a plowed field so that you can plant when you return. Farming is not a solo activity, therefore its always good to interact with fellow farmers. Keeping up this tradition is FarmVilles gift section which allows you to give free gifts to your friends. You can also help your friends on their farm. This keeps the goodness of farming alive and having the helping nature also gets you rewards in ways of coins and experiences. Not to mention the free gifts you receive from friends which reduces your burden of buying stuff from the market.
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It teaches you Patience
FarmVille is a game that requires you to be patient. Real world farming is a patient job, once you sow your seeds there is nothing you can do till the crop is ready for harvesting. Translating this ideology online, FarmVille does not require you to hang around once you have sown your seeds. You can come back at a time when your crop is ready, harvest it, plow the land, sow a new crop and be on your way. Came back at a later time, when you know your crop is ready. There is nothing you can do to accelerate the growth of your crop; you have to be patient and reap it when its ready.
-
It teaches you Planning
You will need to plan your crops depending on when, next, you are going to be online. In the real world, rotation crops are planned based on the weather patterns. In FarmVille, you can sow seeds and let them grow while you are offline. But knowing when you are next going to be online will help you chose which crop to sow so that they grow maximum in the hours you were offline. When you reap this crop, again calculate when next you will be online and sow a crop that best fits that time frame. To best utilize the time, with minimum wastage, you need to plan the rotation of your corps to suit your internet usage.
-
It teaches you Money Management
Like all farmers in the real world, in FarmVille too, you will be starting small, with little money and little land. As you earn more money (and experience), you can plow a larger area. and you sow a larger quantity (and variety) of seeds. But you have to be practical and not spend uselessly on unnecessary or uneconomical stuff. For example, buying an animal in the initial levels of the game is useless – they are very expensive and give too few coins per day. Your money is better invested in plowing the land and choosing crops that give a high yield. Decorations like hay stacks and fences are useless and do not buy them unless you have more money than required to plow and sow, any crop you wish, at least twice.
-
It teaches you Goal Achieving
Farmers have to be ambitious, they must want to try out new stuff and experiment with various crops. But after a certain level Farmville might get a bit aimless. That is when Ribbons come in. Ribbons are what you get for achieving preset targets and tasks. These tasks might make you do stuff that you would, otherwise, not have tried. Like, planting/harvesting all the crops at least once, making neighbours, harvesting x number of trees etc. By the time you have won a majority of the ribbons you get into a habit of setting your own goals and working towards them.
-
It teaches you Responsibility and Goodness
You are responsible for your farm and its crop. If you fail to attend to it, it will wither and die, resulting in loss of money and hard work. If you know you are going to be away for a few day it is better not to sow a new crop before you leave. Keep a plowed field so that you can plant when you return. Farming is not a solo activity, therefore its always good to interact with fellow farmers. Keeping up this tradition is FarmVilles gift section which allows you to give free gifts to your friends. You can also help your friends on their farm. This keeps the goodness of farming alive and having the helping nature also gets you rewards in ways of coins and experiences. Not to mention the free gifts you receive from friends which reduces your burden of buying stuff from the market.



{ 5 comments… read them below or add one }
Well i think that gets the USP of the game in a nutshell. But I personally think it is addictive as a game. It is also a very isolated game in the sense, you dont deal with actual people at any point in time. It might be more rewarding to give your children a couple of pots and seeds and let them discover the real thrill of growing and maintaining plants for themselves.
And although it teaches you all of these things, I feel that maybe word games or any other such game that challenges you intellectually might be more rewarding. However I must say that a nicely maintained farm is a pleasure to visit…. Hope you have lots of fun playing it though.
indeed!
….. yet, wonder wht substitute ‘ve u found to replace the experience of being in mud?!
I simply love playing farmville. I love the idea of having my own farm.
i am totally messed up playing farmville
it has increased my phone bill
moreover it has become very addictive .
I am tyring to quit. I happen to be competing with a neighbor for high points. What a waste. Their transition from one farm to the next has glitches and I more than twice lost all my work in the other farm. They had a dart game and I did click on NO THANKS AND STILL I WAS CHARGES 16 FV CASH 4 TIMES. THIS MAY HELP ME QUIT. Quit and get a life; this is only cartoons.